Urban Renewal Breakdown

Urban Renewal was an image that I had wanted to do for a while. The image of this tree growing in an old building in an abandoned city seemed like a really cool notion; a little bit fantasy, a little bit post-apocalyptic. I mean, who doesn’t like post-apocalyptic fantasies?

When working on images like this I tend to visualise an entire scene – how it would be as if I saw it in a movie or was there in ‘real life’. From there I spend a lot of time searching for the background image to find one that matches more-or-less the scene in my head. So because I see the entire scene, the actual composition of the shot will change based on the background plate.

Once I’ve found or taken an image, I do a really, really rough sketch just to start seeing what elements I’ll need, proportions etc. Then I spend a long time looking for the elements (mostly creative commons images on flickr, some free stock images and sometimes I bite the bullet and buy images on iStockphoto).

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Then we start masking out bits…

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And give the image a quick grade as a basis for the rest of the image. Shadows are also painted in.

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Adding background elements. They are of differing quality and didn’t have a lot of colour information, but they’re going to be pretty indistinct anyway.

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Adding in the hero tree. And yes, that was masked by hand and using colour extractions.

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Some lighting effects are started to be added.

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Sky plate… Just some storm clouds.

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Dust clouds added to give more depth to the image to help separate the background elements.

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Detailing. Flocks of birds are becoming a bit of a thing for me – I tend to put them in most images simply because it seems to make them that bit more dynamic and alive.

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Lots more dust and light rays added just by painting them in. Gaussian blur is yor friend.
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Here I flatten the image as a new layer with the original layers still preserved and the flattened version above everything else. I then crunch the curves or levels so I just have the highlights. This is then given a heavy gaussian blur and the layer is set to screen so it blooms out the highlights. This helps give the atmosphere more volume. In this case it’s pretty heavy-handed because I wanted it to look quite dusty.

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Finally I like to crunch the blacks relatively heavily, because 1) I like contrasty images, and 2) in this case it hid a few dodgy bits. I also like to put a bit of a texture overlayed over the top to give the image a bit more character that makes it hard for the viewer to put their finger on (ie: be subtle).
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So there you have it. This took about a day all up. Of course I’ve glossed over a few things here such as adjustment layers, but there are about 100 layers in this PSD so this is really just a broad overview.

I like to finish the images within the space of a day or two (almost always done over a weekend when I’ve got nothing else to do) simply because beyond that they have a tendency to drag on with little benefit to the final image. But this really depends on how people are going to view it – if it’s going to be printed as a large print or seen in the cinema then, yeah – you’ll have to spend longer and really make sure all the edges are cleaned up because otherwise people will notice. Or at least, you’ll notice. In this case, though – it’s only really designed to be seen as an A4 print or on screen so you can get away with a bit.

Anyway, I hope this has been insightful and you’re inspired to do some photoshopping!